Ministry of War Wiki
Register
Advertisement

Egypt's Position on the in game world map places it between Rome and Pesia and farther away from China. The northern and north eastern provinces of Egypt allow players to plunder rival civilizations with ease. Egyptian players seeking to focus on growth may want to consider a more southern locale.

Egypt's Civilization has a bonus to research speed, allowing Egyptian players to rush the research on their Specialty Troops earlier in the game than the other civilizations. Egypt also receives a bonus to Siege Weaponry for attacking Buildings i.e. Towers of Contested Zones, Central Buildings of Contested Zones, Player's Buildings in Outposts, etc.

Egypt also recieves a 20% bonus to Metal Production.

Egyptian Main Tasks

Troops[]

Egyptian troops include the basic types as well as two unique units called Chariot Archers, and Anubis Guards

Egypt's Archers all have a range of 1-7 compared to Rome, China and Persia's 1-6.

Egypt Recieves a bonus to attack against Enemy Buildings when using Siege Weaponry. Egypt's Normal Troops (T1 through T4)have no special bonuses like Rome's HP, China's Defense, or Persia's Attack. Making them weaker when troops are placed in 1vs1 situations. However, Egypt's Special Troops are something else entirely.


Egypt's Chariots are Cavalry type, making them strong against Peltast types and weaker to Pikemen. These units also have some of the longest range in the game (1-7 like Persia's Elephants) only siege weaponry have longer range, allowing them to have the first strike against both melee and most range units. They also have the fastest move speed of any unit that uses ranged attacks, allowing players to 'strafe' and run away from foot soldiers while attacking. They also have a very high base HP (600) and defense value (75) making them very durable. These three together make these perhaps the hardest range units to kill. Chariots also have the same attack values as Rome's Gladiators (90), and slightly less than Persia's Elephants (94.5). Upgrading Melee skills in the Military Armory strengthens Chariots defense, attack, and hp. Upgrading Chariot refinement increases their attack as well.

Egypt's Anubis Guards are the only Specialty Unit Pikemen, because every civilization has strong cavalry type units Anubis Guards should be used for their troop type bonus against them. They receive a defense and attack bonus vs all cavalry type units. These units also have a very high attack in comparison to many other specialty melee units (60). Anubis Guards can be effective defensive troops, protecting Egypt's Siege weaponry or Chariots. However, Anubis Guards are slow moving in comparison to regular Pikemen and can not be used to 'chase down' other enemy units as effectively. The Anubis Refinement research skill increases their defense, it is the only T5 Melee Unit which recieves a defense bonus for refinement.


As an Egyptian player specializing in building Chariots early it is possible to achieve the Ladder rewards much earlier than the other civilizations. (This is particularly important to receive Flood Skill Levels 2 and 3.) Because of Egypt's 20% research bonus as well as Chariot's unquestioned range superiority, their high atk, longer range, and fast movement speed allows Egyptian players to finish the speed trials with greater ease. As a result, many Egyptian players can specialize in INT heroes earlier than other civilizations. The disadvantage to this is that your non-T5 Melee troops do not receive the same upgrades as other civilizations' players who are specializing in Armored Knights or Mangudai but have not reached those tech upgrades yet. The same principle applies if you are a Persian player specializing in early War Elephant production.


Barracks[]


Axemen have a bonus versus pikemen, and pikemen have a bonus versus mounted units.


Each building upgrade reduces unit training speed by 1%

Asterisk Indicates incorrect name (Desert Guard Cavalry = Desert Guard Pikeman)


Foot Soldiers - Barracks

Unit Name Hitpoints Attack Defense Range Speed Pop. Food per hr. Wood Stone Metal Gold Reqs. Plunder Cap/Unit
Desert Axemen 70 6 15 1 7 1 1 16 32 16 48


  • Barracks Level 1 ||110
Elite Desert Axemen 110 9 20 1 7 1 2 48 96 48 144


  • Barracks Level 6
  • Training for melee units level 2 ||125
Desert Guard Axemen 170 10.5 25 1 8 1 3 88 176 88 264


  • Barracks Level 9
  • Training for melee units level 5
  • Strengthen Attack level 1 ||136
Imperial Desert Axemen 250 12 35 1 9 1 3 107 214 107 321


  • Barracks Level 13
  • Training for melee units level 5
  • Standing Army level 1 ||145
Desert Pikemen 70 7.5 10 2 8 1 1 20 40 20 60


  • Barracks Level 5 || 110 ||
Elite Desert Pikemen 110 10.5 15 2 8 1 2 60 120 60 180


  • Barracks Level 8 || 125 ||
Desert Guard Cavalry* 170 12 20 2 9 1 3 109 218 109 327


  • Barracks Level 10 || 136 ||
Imperial Desert Pikemen 250 13.5 30 2 10 1 4 134 268 134 402


  • Barracks Level 15 || 145 ||

Archery Range[]


===[edit] Archery Range

Archers are effective at long range. However, they are weak up close.

Each building upgrade reduces unit training speed by 1% You can recruit ranged units from your Archery Range. [1] [2]

Roman Crossbowmen Added by CenturionApollo

Archer Units - Archery Range
Unit Data Production Cost Building Requirements
Unit Name Hitpoints Attack Defense Range Speed

Pop.

Food/Hr

Gold Wood Stone Metal

N/A

Pharoah Archer 30 6 10 1-7 6 1 1 84 28 56 28 Archery Range Lv1*Training for Ranged Battle Lv1
Elite Pharoah Archer 30 9 15 1-7 6 1 3 252 84 168 84 Archery Range Lv4*Training for Ranged Battle Lv3
Guard Pharoah Archer 30 10.5 20 1-7 7 1 4 462 154 308 154 Archery Range Lv7*Training for Ranged Battle Lvl 3*Aiming Refinement Lv1
Imperial Pharoah Archer 30 12 25 1-7 8 1 5 564 188 374 188

Archery Range Lv12

*Aiming Refinement Lv5

*Defence with Crossbows Lv1

Stable[]


Cavalry are weak versus pikemen, strong against peltasts, and great at running down enemy archers.

Each building upgrade reduces unit training speed by 1%

Cavalry - Stable
Unit Name Hitpoints Attack Defense Range Movement Speed Battle Speed Pop Food/Hr Wood Stone Metal Gold Reqs.
Desert Cavalry 80 24 10 1-1 14 12.5 2 1 24 48 24 72
  • Stable 1
Elite Desert Cavalry 120 28 15 1-1 15 12.5 2 3 72 144 72 216
  • Stable 4
  • Melee Assault 4
Guard Desert Cavalry 180 36 20 1-1 16 12.5 2 5 132 264 132 396
  • Stable 7
  • Melee Assault 7
  • Melee Armor 3
Imperial Desert Cavalry 260 40 30 1-1 17 12.5 2 6 160 320 160 480
  • Stable 10
  • Melee Assault 9
  • Melee Armor 5

Siege Weaponry[]

Egypt Receieves a 20% bonus to Siege Weaponry. Siege weaponry can not attack units which are close by, they must move farther away to have the units in range to attack. Each building upgrade reduces unit training speed by 1%

Egyptian Siege Weaponry - Arsenal


Unit Name HP Attack Defense Range Movement Speed Battle Speed Pop Food/Hour Wood Stone Metal Gold Plunder Cap/Unit
Heavy Crossbow 45 72 5 5-10 5 3 3 1 330
Elite Heavy Crossbow 60 84 10 5-10 5 3 3 3 375
Guard Hevy Crossbow 90 108 15 5-10 5 3 3 5 408
Imperial Heavy Crossbow 150 120 25 5-10 5 3 3 6 435
Trebuchet 55 90 5 10-13 5 3 3 1 330
Elite Trebuchet 80 120 15 10-13 5 3 3 3 375
Defense Trebuchet 120 150 20 10-13 5 3 3 6 408
Imperial Trebuchet 180 180 20 10-13 5 3 3 7 435


Specialty Units[]

Egyptian Specialty Units - Castle

Each building upgrade increases unit training speed by 1%

Unit Name HP Attack Defense Range Movement Speed Battle Speed Pop Food/Hour Plunder Cap/Unit
Chariot 600 90 75 1-7 16 8.3 2 12 310
Anubis Guard 400 60 36 1-1 11 6.3 2 10 310

History[]

  • At one point Desert Guard Pikemen were mistakenly named, Desert Guard Cavalry this was fixed on (to be determined)

Related Links[]

Advertisement